Magic and Magicians

Firstly there is two distinctly different varieties or flavors of magic. Divine – That being from and of the gods and Arcane – Personnel magic. Divine magic is significantly more common then Arcane. A rough estimate is that 0.2% of the world population is using Arcane magic, 1% is using Divine, so 5 times more common.

Divine magic is really more of a relationship with the gods themselves. In its most simplistic concept, Divine magic is asking the gods for favors. One must know a thing or two about the gods before divine magic is possible. There are two common versions of Divine magic, Mono and Poly.

  • A priest/priestess who chooses to only worship one god would consider themselves Mono-Divine. They would never deny that the other gods exist and are just as capable as the god they choose to worship. Simply having devoted themselves to a single god provides a fairly straight forward path to stay with in the god’s good graces and to have good luck calling on that god.
  • A person who calls on more than one god regularly would be considered Poly-Divine. They have more options in any given situation, but do not always have as much favor with the gods. The gods tend to be fickle.

Arcane magic is magic created by, called forth and formed by the individual. Baring their own personnel skill, a mage always knows his or her spells will work. The enemy might counter it, but it will have been created. The other major difference between Divine and Arcane is that Arcane magical energies are channeled directly through the caster and this has a direct impact on their bodies. (TBD later)

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  • How do various religions view magic? Do any forbid it? Require it? Why? Do any require or forbid magicians to be priests (as opposed to simple members of the congregation)?

    – Religion = the Gods. All of the gods believe that magic, in all its forms is part of the world. Spiritual magic is directly granted to mortals, it is a privileage that must be constantly kept up, or the gods that grant it will simply stop. Arcane and Faey magic are less common, but considered a natural part of the world. The gods might be displeased with a creatures actions, such as killing something, but they care not how the killing is done, be it tooth, claw, sword or magic.

  • How has the presence of magic and magicians affected law and government? Are wizards barred from certain kinds of government posts? Do some positions require that their holder be a wizard?

    – Magic has not effected government or the laws.

  • Are the laws of nature and physics actually different in this world (to accommodate magic) or are they the same as in real life? If the same, how does magic fit in?

    – For all generic purposes, the laws of nature are the same.

  • Which peoples, races, cultures, countries, or ethnicites are most technologically or magically advanced? Least advanced? Why?
    – For the most part the following is true of all the civilized races. (Heartland humans, high elves and dwarves) They are at the medevial level of technology or higher. Smiths, tanneries and lumber mills are very common. Glass blowers, tinners, hatters, seamstresses/weavers (the shops not the skill) are less common, especially in rural villages. These shops would be making basic house hold items primary and only on occasion make arms and armor. The common people use wood, stone and metal to make tools, and structures. They farm the lands for food, typically with mass labor and cultivate live stock for food and clothing. Many folk preserve their food for use during the winter months. Guilds are very common in the large cities and typically there is more than one of each type. The “Tinkers” are the exception to this, being the only guild of its kind. The are the sole creators of clocks and clock work devices. Clocks are becoming more common and can be found now among the houses of the well to do merchants and guilds
    • The Civilized Races

      • Dwarves are the smiths of the world, they craft metal like most people breath. The Mountain Dwarves take a greater pride in their smithing, often taking great pains to show off their greatest works. The Hill dwarves, though also very capable smiths, like to brew as well. Various clans of dwarven ales and wiskies are sought after in many kingdoms
      • Most human cities and villages are at a medevial technology level and are known for their expansive guilds and trade houses.
      • The High elves live on the islands of the tidal sea and are a great sea faring people.

      • The Hobbits of the Shire are considered civilized, if a bit homey, they are known for their food and tobacco.

The Tribal Races of Terra all tend to live closer to nature. The civilized nations tend to think less of them because of this, but they feel that they are living a cleaner life. These cultures all tend to have a lower technology level. The other major difference between the tribal cultures is their worship of the gods. The Civilized nations personify the gods were as the tribal cultures worship them as animals and spirits of their ancestors.

  • The Tribal Races

    • Wood elves live within the forests of Terra and have ways of creating houses and other wood items with out harming the woods they live in.
    • The Minotaur live among the great plains animals that they hunt for survival. They exists on ancient technology, primary wood, stone and bone tools they create themselves, though they trade with all the other races for more advanced items regularly. Though not quick to anger, their strength and ferocity is unmatched. They are also renowned shamans.
    • The Orcs of Terra are a different sort altogether then traditional worlds. They have rebelled against their past of violence and greed. They live in great wooden cabins in the North West. They are devoted swordsmen and have a whole culture built on honor code.
    • The human tribes of the far south are also considered barbarians. Not much is known of their society.

  • Is magic legal? Any magic, or only some types? Do laws vary widely from country to country, or is the attitude generally similar? – The laws to not differentiate between magic and any other tool.

  • Are there magical artifacts? If so, who makes them? How? Are they permanent, or does the magic wear off after a while? – Magical artifacts are the stuff of legends, though they certainly exists.

  • What effect has magic had on law? Art? Technology? Entertainment? – Law; as previesly stated, not much. Art; Some divine inspiration certainly, the wood elves make some very artistic items in what amounts to a magical way. Technology; not at all, again low magic world.

  • Where is magical research done? – Magical research is primary done in the schools of magic, or by lone mages off on their own or in small groups.

  • Are magicians a force in politics, or are they above it? Are there national politics that revolve around magic or wizards? – Mages tend to think of them selves as outside of the political game, but sometimes they do become involved.

  • How much as the presence of magic affected military strategy and tactics in general? – Not having any Arcane magically active troops would be disastrous, but having more than a handful would be very unique, given the rarity of mages in the world.

  • Is healing usually a magical process? If so, how does the magical healing talent or spell work? Does a magical healer have to consciously direct the healing process, or does magical healing simply speed up the normal, unconscious healing process in the patient? Is there more than one kind of magical healer and if so are they rivals or simply different specialties? – Primarily healing is performed with herbs and alchemy. Magical healing is rare, but powerful. Priests often are cable of healing someone over night instead of weeks.

  • Is forensic magic possible? Commonly used? Used only to investigate certain types of crimes (and if so, which)? Are the results of forensic spells admissible in court as evidence? – Not currently available.

  • Can magic be used in the arts, and if so, how? How do “normal” artists feel about this? – Mages spend so much time learning magic it doesn’t leave much room for art. Any art that has been created is rare.

  • How do magicians feel about non-magical people? Do they have a name for them? How are magicians regarded by society? – Mages consider themselves just normal people who learn to channel the energies of the world. The rest of society considers them uniquely gifted and rare, but otherwise treat them as normal if but a bit eccentric.

  • Are spells fast enough to be useful in hand-to-hand combat, or is magic more of a seige weapon, useful only for long, slow things? – Both are possible.

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Magic and Magicians

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